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AAA: The Game (Development Diary #2)

It hasn’t been long since the last time I posted but I’ve made some significant updates that I wanted to share!!!

Pickups:

The first thing was to change the jewels into android os themed desserts. A lot of people on Google+ suggested this and it was such a no brainer that I’m embarrassed I didn’t think of it in the first place. But no matter you will now see cupcakes, donuts, and eclairs!!!

Speed:

I made it so that the game speed increases the longer you play (up to a maximum). Later I will add a powerup that resets the speed back to it’s starting value.

Terrain:

I made a lot of subtle changes to the modular pieces of terrain that can spawn.

  • I added more variations of obstacles
  • I gave each powerup it’s own object (before it was a single object that would pick a powerup randomly). This makes the pickup placement more appropriate for the nature of each powerup.
  • I added a few objects that had no obstacles, just big clusters of desserts!!!

TROLOLOLOL:

Someone on Google+ (or a couple people) mentioned something about patent trolls which gave me an awesome idea! Now once you hit certain score milestones (200 point intervals for now), you will be faced with a mean green patent troll armed with deadly gavels and a mac pro jetpack!!! WATCH OUT!!!!!!!

 

What’s Next:

The features are coming along nicely and unfortunately the next logical step is to either mess with sound effects or start optimizing (BOOOOORING!!!). But yeah stay tuned…

 

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Posted by on November 5, 2013 in Developer Diary

 

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