RSS

About

My name is Matthew Holtzem and I recently graduated from Towson University with a degree in Computer Science. God has blessed me with an awesome family, a beautiful wife, and the opportunity to develop games in my spare time! The latter of these is the main subject of this blog.

I started game development in the summer of 2012. My first small project was a tiny platformer that I used to propose to my girlfriend (now my wife). After that I did an independent study in game development for my last semester in college where I developed a much larger 2d platformer for android called The Wandering Wizard, which I proceeded to port to iOS and Windows 8.

Being a solo hobbyist developer has a lot of challenged, but I am free to work within my own time and pursue whatever projects excite me. I look forward to continue blogging about my development as well as little experiments here and there. I also plan to post some tutorials at some point.

I hope whoever visits this blog enjoys following me in the exciting adventure that is game development!!!

About_image

 

5 responses to “About

  1. Wajahat Karim (GamyGuru)

    December 26, 2013 at 8:37 pm

    Hello Mathew,

    Its nice meeting with you. I am Wajahat Karim. I am working on a 2D Game in Unity3D. And I stumbled upon the answer you posted in following thread at:

    http://forum.unity3d.com/threads/141925-2d-Water

    I have already used same algorithm provided and added it in Mesh object to create the water like the the demo of yours. But, my demo is not much clear and it shows triangles most times during the wave motion, and I am unable to figure out to polish it more like yours.

    I need some help of yours and I would really be grateful to you for that. Thanks. My email is wajahatkarim3@gmail.com

    Thanks and Cheers πŸ™‚

     
    • mjholtzem

      February 13, 2014 at 6:13 pm

      I think I still have that project lying around somehwere on my hard drive, I’ll try to find it and give you a download link. You may just need more “nodes” so that the lines look more “curvy”.

       
      • Wajahat Karim (GamyGuru)

        February 14, 2014 at 8:31 pm

        Hi Mathew,

        Its been a while I posted on this blog about water bug. I would like to thank you for sharing the code with me, and I really appreciate it πŸ™‚ Thanks

        Also, about the Water2D asset on Unity Asset Store, I bought that after few days of this post. I am working on the game, and when it gets live on Internet, I will surely share the link with you πŸ™‚

        Thanks for taking time and concern…. Cheers πŸ™‚

         
  2. Jacob Wilkins

    February 14, 2014 at 5:30 pm

    I was wondering if you have an open position for a music composer. I am fairly new on the business side of things, but am very experienced in music and composition. I am interested in your work and would love to help, and will work for fairly cheap. If there is no room, thanks for your time and good luck with your projects.

     
    • mjholtzem

      February 14, 2014 at 5:45 pm

      Due to my current budget constraints I can’t really afford to pay for exclusive music at any reasonable price. I’ll most likely be purchasing stock music or using open source tunes that I can find.

      If you’re looking for an easy way to start selling music I do have a suggestion. You could compose a pack of tunes (possibly adhering to some theme i.e. fantasy) and sell the pack non-exclusively from any number of places.

      One example would be here https://www.assetstore.unity3d.com/#/category/78 on the Unity asset store. I know for other small time indie devs such as myself it’s a lot easier to throw down $30 for a few songs than pay a composer tons of cash for commissioned pieces. In fact some of the art for Dwarf in the Woods was purchased from the Unity Asset Store.

      Anyway just my 2 cents. Good luck with your music projects!

       

Leave a comment